AI Insights · Timothy · October 2021
Top 5 Low Poly Games on Android in Chile Q3 2021
Discover the performance of the top 5 low poly games on Android in Chile for Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 low poly games on the Android platform in Chile showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each game’s metrics:
Roblox Roblox saw a steady increase in weekly revenue, peaking at approximately $35K in mid-August. Weekly downloads also showed a significant upward trend, starting at around 35K in late June and rising to over 51K by the end of September. The game maintained a robust number of active users, averaging around 1.7M, with a peak of nearly 1.8M in late July.
Dude Theft Wars FPS Open world Dude Theft Wars FPS Open world experienced fluctuating weekly revenue, with the highest being around $431 in mid-July. Downloads started at approximately 6.4K in late June, peaking at 13K in mid-July, and then gradually declined to about 3.6K by the end of September. Active users followed a similar trend, peaking at over 36K in mid-July before dropping to around 18.4K by quarter’s end.
Spider Hero: Superhero Fighter Spider Hero: Superhero Fighter’s revenue saw modest increases, reaching a peak of $146 in late August. Downloads surged from around 1.7K in late June to a high of nearly 20K in late August, before settling down to about 3.9K by the end of September. Active users mirrored this trend, peaking at nearly 30K in late August and then decreasing to about 8K by the end of the quarter.
Construction Set Construction Set maintained relatively low revenue throughout the quarter, with minor fluctuations. Downloads saw a notable increase towards the end of the quarter, starting at around 5.6K in late June and climbing to approximately 9.5K by late September. Active users showed a steady increase, from about 17.3K in late June to a peak of over 24K by the end of September.
Riding Extreme 3D Riding Extreme 3D had minimal revenue, with occasional small peaks. Downloads started at around 5.7K in late June, peaking at over 9.6K in mid-September, and then slightly decreasing to around 9K by the end of the quarter. Active users saw a significant increase, starting at about 13.5K in late June and reaching over 21K by mid-September, then stabilizing around 20K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower’s platform.